WoW WotLK Classic: Blizzard via nerfed bosses, OG arena and more


In a few weeks or a few months, the beta phase of WoW: Wrath of the Lich King Classic should start. Until then, there are still a number of questions that WotLK fans want to be answered. Some of these questions came up in a recent interview with lead software engineer Brian Birmingham (via WoWHead). We have summarized the most important findings for you.

Birmingham on dungeon finder deletion
The developers want to create an alternative for the dungeon finder that came with patch 3.3 that doesn't sacrifice the human-to-human interaction from Classic. You want to combine the best of the modern group search, but also the TBC Classic version of the LFG tool.
WoW:nbsp; Brian Birmingham from Blizzard spoke about nerfed bosses, raid lockouts, the dungeon finder, the OG arena and more from WotLK Classic.

What Birmingham likes about the modern group search is the structure of the interface, but also the possibility of clearly defining the role of players who have already been found and those who are still wanted. With the cross-server system, on the other hand, the developers fear the old problem: you never meet again, which could encourage certain negative behaviors.
What's great about the TBC Classic tool is that you can register as "Available" without having to lead the group straight away. The weak point is that even now, in TBC Classic, this group search is underused. This is where the developers have to start.
Of course, if there is no automated party search, players will not receive a daily emblem bonus when they log in. But no problem: before patch 3.3 there were daily quests that took over this task first. Those quests are supposed to come back.
As for the spam in the group search channel of the very busy servers, Blizzard already has ideas on how to get a grip on it. Birmingham emphasizes on this occasion that the ban on Boost advertising also applies to the classic versions of WoW.
Even without a dungeon browser, there should be the pug stray as a reward. How we can earn this is still unclear.

Adjustments to WotLK Classic raid lockouts and bosses
In WotLK Classic, the developers want to prevent players from feeling compelled to have to complete the Trial of the Crusader four times with one character - in order to take all four possible Raid IDs (and thus epics) with them (for progress players, there are even more runs assuming they equip adults as well).
It was an unintended effect back then that players ignored Ulduar too early. There was already better loot in the normal version of PdK than in almost all parts of Ulduar.
The blatant increase in character power due to better and better equipment then caused further problems and attempted solutions such as the cold of the throne. The developers are therefore thinking about careful adjustments.

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One solution could be to include hard modes that can be activated in PDK and Icecrown Citadel so that normal and heroic share a raid ID - similar to Ulduar.
There has been far fewer raid boss nerfs over the WotLK era than there were in Burning Crusade. Only a few outliers needed to be caught, and Blizzard will decide on a case-by-case basis whether these end up on the live servers with or without nerfs. There won't be any extra "pre-nerf/post-nerf" phases like in TBC Classic, that doesn't make any sense.
However, there may be adjustments to the Icecrown Citadel nerf aura, such as allowing guilds to choose how strong the aura should be.

Factions, races and classes in WotLK Classic
The developers have identified a large RPG fan base within the Classic community. It is important to this fan base that the world in which their characters move is coherent. However, there is no reason within the World of Warcraft (buy now) why a mature can suddenly turn into a gnome. This speaks against the implementation of a race and faction change.

PvP players, who are primarily interested in playing the best possible race-class combination, don't care. the argument for the services.
Of course, you could make all people's skills available to all people in PvP. But that would take one aspect out of the fights, which is deriving from race to ability and anticipating when the opponent will pull out their ace up their sleeve.
The developers are currently discussing whether the restriction that forbids having characters on both faction sides on PvP servers should be overturned.

Back then, the battles in Wintergrasp fueled many players' desire to switch factions. The developers are currently thinking about ways to let the loser challenge the bosses in Archavon's chamber - for example, a kind of entrance fee. It could also be that the developers stack the tenacity buff for the outnumbered faction much higher so that the "underdogs" also have a chance.
The dual talent distribution will now be available in WotLK Classic without additional restrictions. So you just have to live with the well-known rules: the switch is only possible outside of combat, from arenas and battlefields, and the switch takes some time and consumes all your resources.

Gaming Keyboards (Mechanical) - tested by PCGH

Orgrimmar Arena and Nitro Boosts
The Orgrimmar (Ring of Valor) arena is unlike the Nagrand arena that Blizzard brought back the tornadoes for in TBC Classic. The OG arena was bugged, didn't feel good. In such a mixed form you don't want to bring the arena back.
Engineers' nitro boosts have been available in WotLK's arenas for a period of time. Whether such things will come back for at least the first season of WotLK Classic is currently a matter of debate. Actually, you want to avoid players constantly changing their professions so that they can enjoy a small advantage in raids or in PvP. You can Buy Wrath Classic Gold here.

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