Players are able to throw a spinning shield towards enemies


One of the Crusader's primary capabilities that is available D2R Items from the get-go Punish allows players to strike an enemy to gain hardened senses, which increases the chance of a player to block by 30% for 2 seconds. Punish has an ultimate ability in the form of Counterattack Storm. This ability enhances Punish for 12 seconds while being able to hit all enemies direct view of the crusader. This not only increases the damage per hit , it also enhances the block chance, effectively turning the Crusader to a temporary 1 man army. Also, the players receive shields that help take the brunt of damage for around 3 seconds. It's a fantastic primary skill that does damage however it also offers good longevity particularly when fighting bosses with more power.

A skill that is level 1. where players are able to throw a spinning shield towards enemies and inflict damage on all enemies within its path. As a boomerang would, the shield will then return to the player and at the same time pull enemies along its return route towards player, while inflicting more damage. Speeds of movement for enemies are decreased in the event of being struck by the spinning shield that makes it a powerful tool to use against enemies players as well as bosses, and so players should make use of the capability as often you can. With a 12-second cooldown, this should be no issue.

Unlocked at level 8. Falling Sword allows players to impale an area with holy swords, where it causes damage to adjacent enemies for five minutes. If activated again, the skill will effectively transport to the sword's spot dealing further damage to adjacent enemies. This skill causes a lot of additional AOE damage and towards the end of the game will be more effective. In PVP this skill lets players teleport out of a dicey situation or in the direction of Buy D2R items Xbox enemies targeting squishier members of a team.