This may confuse them atleast prevent them from accepting that thing


In case their distress meter is at Zero, They're probably not a bot, however it's possible. In case their suspicion meter reaches 1, They are RS gold probably an easily-tricked individual. If their distress meter is at 2, they're possibly a bot, but then again might not be. If their suspicion meter is at 3, they're probably afk or have public off, but could very well be a bot. If their suspicion meter is at 4, they're probably a bot, but you don't have sufficient evidence for it to be promising. If their suspicion meter reaches 6 through 10, they are at very high risk for botting, but it's best not to jump to conclusions just yet.

If their instinct meter is at 11 or greater, they're definitely a bot and you should report them with no hesitation, unless what they are doing does not hurt you in any way, which is improbable if they got such a score anyway. What to do if they are a bot? First things first, report them, but don't ignore them before you log out. If they start talking, you won't want to miss it. Drop junk items onto the squares they click on. This will slow them down considerably by adding more for their stock, and consequently more frequent banking excursions and less annoyance for you.

Dress in colours like the ore they are mining, the trees they're cutting, or the flax that they are picking. Try and lure them into a dangerous area, or otherwise away from you. Most contemporary robots aren't this dumb, however, so this method isn't always very effective. Plant marker seeds on the squares they click. A couple of macros out there will have a set blueprint for clicking, and if there's something in their manner it may put them off with some pixels... sufficient to make them click in all the wrong areas. If you have a pet or more familiar, place said comfortable on areas where they might be clicking, like on flax. This may confuse them atleast prevent them from accepting that thing.

If you are in a member of the world, throw tele-other onto them. If they're dumb enough to possess accept aid on, they'll be greeted by a large window appearing at their screen, effectively disorienting them. If they're doing something which needs wielding an item, sacrifice a gnomeball by pitching it to them. This can make them unequip their hatchet/pickaxe/net to grab the ball, and so give them one less inventory area. In addition, this might cause them to inadvertently bank or even shed their hatchet/pickaxe/net, and they will not have the ability to skill anymore. Doesn't work; they will need to have both palms open. Enjoy!

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