You can check out the full interview here



The Blackout was obviously touched as well, with Hilmar coming away satisfied with how it had been run, and the learnings the team managed to EVE Echoes ISK come away with,"It was a excellent experiment to know what a good duration would be, also in this case it was just too long. We included really nothing to our own knowledge about it following day 40, 66 times was too long."

The launch cadence was also discussed, together with Hilmar talking finding the right balance between releasing all at once versus piece meal,"The way we've been handling the upgrades, I often describe it like as if you were a sausage mill. You want to produce sausages, set them in a pack, bundle them together, and here's a bunch of sausages. But we are kind of just releasing one long sausage which has no break in it and no one wants that. Our updates are so supply driven, what gets delivered from the dev group is just released in a long stream."

You can check out the full interview here.


"The witness protection facet of your characters is sort of dependent on your profile before you join the corporation. So in my situation, my main would have undergone a witness protection, get a new name, wipe corp history, fresh portrait - these sorts of things. And that to me, because my individuality and my experience in EVE was tied up in that character, I had been considering maybe not even taking him off ice since I didn't want to change his name, his portrait. So being able to still be that character now when I am playing Buy EVE Echoes Items is surprisingly fantastic, and was much more important to me than I had anticipated until just before I arrived to CCP and realized the implications of what would happen to this personality."