Interactive Digital Worlds offer new individual and social experiences in an enormous number of artificial realities. They also have monumental potential for the examine of how people work together, and the way societies perform and evolve. Systematic collection and analysis of in-play behavioral information will likely be invaluable for enhancing player experiences, facilitating efficient administration, and unlocking the scientific potential of on-line societies. This paper particulars the development of a framework to collect participant data in Minecraft. We present a whole solution which might be deployed on Minecraft servers to send collected information to a centralized server for visualization and evaluation by researchers, gamers, and server directors. Utilizing the framework, we collected and analyzed over 14 particular person-days of energetic gameplay. We constructed a classification tool to determine high-degree participant behaviors from observations of their second-by-second recreation actions.https://boasted.co/highlighting spatial habits may be utilized by players and server administrators to evaluate game experiences. Our information collection and analysis framework gives the chance to know how particular person conduct, environmental factors, and social systems work together through massive-scale observational studies of digital worlds.